What You Like

Friday, 26 September 2014

Anime Studio Webinar - Victor Paredes

Just got a message regarding an Anime Studio webinar details are as follows:

Webinar Presented By: Victor Paredes, Award-Winning 2D Animator
Date:  Tuesday, September 30, 2014
Time:  11:00AM PDT
Duration:  1 Hour
Software:  Anime Studio

link for free registration:

Anime Studio Webinar Free registration

Friday, 19 September 2014

Anime Studio 10 & Upgrade Discounted Sale

Just thought I would do a quick post to spread the word, there is a five day sale currently on for Anime Studio Pro 10.

The offer ends on the 21st of September 2014.

The new version to buy (digital only) is $99.99 or £61.00


Buy new Anime Studio Pro version 10

Upgrade from any previous version (digital only) is $69.99 or £43.00


Upgrade for from any previous version

Saturday, 13 September 2014

Big Daddy - Bioshock Anime File available for download

Finally finished!

Big Daddy is here finally. I did end up doing smart bone action for the hand rather than switch layer. Drill action is linked to smart bone and a switch layer for the head lights. I have included a walk cycle which I think works well. Background is not included in the main file but I will add as a separate download if requested.

 Let me know how you get on with it.

As always feedback is welcome.

On to the next project!

Wednesday, 10 September 2014

New Static Sprites Page

Wanted to do a quick post to highlight that I have added a new static sprites page for background assets. Most of these will be PNG files made in Manga Studio because I like the painted style for background props. I will also be creating animated background assets in the future but nothing sketched up at the moment.

Also wanted to share a post I found of someone using Anime Studio and Unity.

Unity Forum Anime Studio Post

I like using it in conjunction with Game Maker Studio so if there's anyone else out there using Anime Studio for game sprites let me know!

Saturday, 6 September 2014

Bioshock - Big Daddy vector work nearly finished


The vector work is nearly done and ready to start on the rigging soon. This model should be much better than the previous uploads as it was not created for a specific animation shot but rather generic use. 

I really want to get this finished soon so I can demonstrate the use of characters as sprites in a games using either Game maker studio, Pygame or  Java (the tutorial will probably be with game maker studio as this is what I am most familiar with).

Model made in Anime Studio version 9.5

Thursday, 4 September 2014

Styles added to Bioshock - Big Daddy

Started work on the vectors for the helmet (needs a lot more work), mainly trying to sort the colours for the styles. 

Leg Bones working well too.

Wednesday, 3 September 2014

BioShock - Big Daddy progress update

Okay, So far I've got the legs looking fairly good (see screen grab).

I did suffer a small set back of animating on the mainline rather than in a smart bone action, idiot. Not sure if there is any way to copy across? If anyone knows please comment and share.

The Vector work is going well though, hopefully he'll be finished and rigged with styles, Smartbone actions, labelled bones, bone constraints, etc, etc within the next few days (or that's the plan).

Any advice or suggestions would be appreciated, I am using vector layers within groups within the overall bone group which will probably affect reverse compatibility (is this good practice?). I am still using Anime Studio 9.5

Tuesday, 2 September 2014

Bioshock - Big Daddy Started

Its been a while since the last post but much work has been done. The Deviant Art group is growing really well and members are starting to post their channels and resources so give that a look if you get the chance.


My next Anime upload project is a bit of a curve ball as I just fancied creating the model. The All famous Bioshock Big daddy (probably to be followed by a little sister). Thought this would be a fun one to have a play with and include in animations.

No pictures to upload yet but hopefully I will get the Vector layers finished off within the next few days. The initial plan is for a side view only (could be fun for adding to a platform game). Which leads me to mention I love GameMaker Studio and have used anime studio for the character animations. I have found some reasonable tutorials for this but was going to start uploading some of my own project work for learning, use and review.

As always let me know if you have any suggestions or requests.